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Translucent Lighting Problem (Quality Wise)

Hello everyone!

I just decided to work abit on lighting when it comes to translucent materials, but there is something really wrong with it.

Here is a Masked Material’s response to lighting;

Capture2.PNG

You see that the shape of the lighting is circular as it supposed to be. It perfectly fits to the radius of the point light’s radius.

Here is my problem;

When I turn the material of the paper2D to translucent, the lighting becomes kinda square instead of fitting the shape;

Capture.PNG

From what I searched the way lighting works on translucent is different. Though I was wondering how could I make this square become circular as much as possible? The only way to make it circular is increasing the radius of the point light, but then if I want to make something small like a torch, it becomes meaningless.

I would like to get some help regarding this problem from anyone, even a ittle bit helps. Or maybe there is a way to edit engine files itself? I do not care about the performance as only two actors will be an importance to this.

Thank you for your time and reading!