Hello everybody !
I made a very simple and straight forward decals of blood splatters.
I have no problem with my “only normal” decals but if I add some color, they are displayed as I want in the material editor but my blood becomes blue when I use the decals in my level :
I put 1 to roughness to eliminate the “sky reflection” factor.
With or without connect the color to emisive channel.
I try to use the Dbuffer system but even if my decals change a bit, my blood still blue.
I rebuild my level.
The blood come from a wild deer, infos taken, he has absolutely no connection with any royal family…
Any idea ?
Edit : I try to change the color in my material but no luck… I can put any color I want, the decals stay blue. It’s something, no ?
Edit and Solution : I’m the stupidest stupid guy in the world ! I use a material instance and forget to uncheck the color parameter… It’s a strange feeling to be happy and ashamed in the same time