I’m hoping one of you can help me with this issue I’m having. I’ve created a flipbook containing a splash animation. Eventually I would like to use this flipbook in a particle, but I can’t seem to get the shader to work the way I need it to. I’m looking to achieve a translucent cutout effect. Switching to a translucent blend mode distorts the background (view image attached), even with an opacity mask I’ve created. The cutout on the other hand doesn’t offer any refraction, but I like how only the animation is visible. Any ideas on how I can combine the two so that my splash looks like the image on the left and doesn’t distort the background like the image on the right? Thanks for your help!