Translucency shrink-wrap for non-particles?

I have some pretty large translucent objects for logos and stuff that sometimes have a lot of blank space, which can result in unnecessary overdraw. Are there any in-engine tools for doing shrink-wrapping of the texture, similar to the new stuff in 4.11 for shrink wrapping geometry for particle flipbooks? I can do it manually in blender, but was just wondering if there was anything built in.