I’m having an issue with an Unlit Transparent Material with PN Triangles enabled which are causing odd reflections.
I uploaded a video so you can see the issue
My scene is using fully dynamic lighting, no reflection captures except the skylight SLS captured scene
Material Domain: Surface
Blend Mode: Translucent
Shading Model: Unlit
Tessellation Mult: 1
I tried Fully Rough Enabled and Disabled
PN Triangles and Flat both cause this issue. Turning them off removes the issue.
World Position Offset not being used.