Translucency Error with Ray Tracing

Hi ! I’m working on a project with Glass materials and decals but to have the Ray-Traced Translucency in the Post-Process Volume the Decals go dark…

I setup the “Max.Refreaction Ray” to [16], the “Sample Per Pixel” to [4096], “Shadows” to [Area Shadows] and the “Refraction” [True].


Hope someone can save me T-T
Thanks !

Okay so after some time and trying every tweak I can think of I finally found the way to use Decals mesh with ray-traced translucency.

Capture_30

I sepparated the Decal mesh and uncheck the “Support Ray-Tracing” in the Static mesh properties, and it worked so now I can apply complex materials for the glass panels of the lights to make it use ray-traced translucency.

Hope this help someone at some point !