Transitional animations

Hi guys,

So I’m working on my first animation based project and my knowledge lies almost entirely on the art side of things. I’ll start off with a simple question and see where we go from there :slight_smile:

So I am familiar with how to set up a simple walking/idle blendspace connected to a state machine with that one state. However, I’m trying to set up some transitional animations, for now all I want is to set up my animations from idle to start walking, and from walking to idle, a blendspace does a good job of transitioning, but I’m really aiming for realism with this project. I have my animations with root motion imported, but have no idea how to set them up. I’ve dug through the documentation and done quite a few hours of reading, but the sheer volume of information to take in is slightly overwhelming.

to put things simply; I have an idle animation, a walking animation, and then two animations that blend from idle to walk, and walk to idle both with root motion, and would like to implement them so that when the player walks, it blends from idle, to playing the start walking, to the walk loop itself, and then to stop walking and finally idle if the player stops.

Hope I’ve been clear enough here. Just looking for some advice, or any tutorials out there explaining this or better explaing the animation process, as I cant seem to find much

Thanks in advance :slight_smile: