Unlogical phenomena occur.
The Move Dir With Yaw Offset changes from the C++ Native ThreadSafeUpdateAnimation function.
“Start Dir With Yaw Offset” copies and sets by “Move Dir With Yaw Offset.”
The point of time to copy is a function associated with the “On Become Relevant” event on the State’s output node.
and this is transition rule.
Is it a multi-threaded problem???
I’m not sure why this problem is happening.