Hi,
why Transform Vector doesn’t work for unlit materials on OpenGL ES 2?
My material setup looks like this:
and Shading Model set for Unlit. In this case TransformVector returns 0… When I change shading model to Default Lit it works good… When I run this material in Shader Model or Metal in Unlit it also works good… So the only case when it doesn’t work is Unlit on GLES 2…
I don’t know if it’s a bug or optimization…
Anyone could explain this issue?