Transform(Modfiy)Bone Completely Wrong Orientation

Hello

Over the last days i have been trying to build a zeppelin for learning purposes since im new to unreal engine and c++.

I have been trying to implement my props to rotate via bone rotation while using a UPoseableMeshComponent only to find out i cant use simulate physics with it.
Then i tried doing it with animations, only to find it bothersome to animate each possible animation.
I still did it and managed to get good results with layering each animation but i was not satisfied with animations since i want to change the rotation speed independently for each one.

So i went back to modifying bones and i have been trying for the past 1-2 hours to find a solution why my props turn the completly wrong direction,even my ruders behave crazy when i feed them numbers;

I tried all the options in the Transform Node and nothing helps.
Even redid the bones in blender so they all look the same direction and look forward.

Sorry for the long text.

Seems like setting up and controlling the sockets attached to bones is way easier.