Hi all !
I have a skeleton animation of a walking avatar as well as an idle animation for this same avatar.
In my animation blueprint I have a state machine where the avatar can go from idle to walk and from walk to idle.
The walk animation has a traslation imbeded in it sthat it translates naturaly accordig to the gait cycle instead of moving at a constant speed.
The problem is when I go to idle animation, avatar loses its translation infered from the walk anim.
Is there a way I could capture the animation’s root transform and give it to the next state’s anim ?
Thaks and regards !