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Transfering roottransform from one state to the next into AnimBlueprint's state macine

Hi all !

I have a skeleton animation of a walking avatar as well as an idle animation for this same avatar.

In my animation blueprint I have a state machine where the avatar can go from idle to walk and from walk to idle.

The walk animation has a traslation imbeded in it sthat it translates naturaly accordig to the gait cycle instead of moving at a constant speed.

The problem is when I go to idle animation, avatar loses its translation infered from the walk anim.

Is there a way I could capture the animation’s root transform and give it to the next state’s anim ?

Thaks and regards !