Hello. I have a lobby room of my game. From this lobby map, there is a travel happening to the actual map that the game is being played. I would like to keep the player names (value that is returned from APlayerState::GetPlayerName()) of each player state when traveling to this new map. But when after the travel has happened, the player names are reset to default (DESKTOP-xxxx).
To even better describe my issue; there are 4 players in the lobby, each of whose player states has these player names set “A”, “B”, “C” and “D”. After travelling from this lobby map to the actual game map, the player names are reset to “DESKTOP-xxxx”.
I use UWorld::ServerTravel(), with bAbsolute and bShouldSkipGameNotify set to true.
Is there any way to “transfer” these player names to the travelled map?