Transfering Kinematic Rig In APEX Physics?


I usually work on Blender but recently started using 3DS MAX to use APEX Physics, I have a question about kinematic rig that lets say I have two almost same objects with exactly same skeleton and for one object I have created a fairly detailed kinematic rig with collision hulls now what I want to do is copy that kinematic rig to the other object, I can repaint APEX weights on that but creating a whole new kinematic rig for the new object is going to be a pain ? is there a way I can copy what I have already created ?

This might be more about 3DS MAX than APEX but since I am new with that and the rig is related to APEX, I thought asking here would be wise.

Thank you.