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Transfer PlayerState data during seamless travel
Development
Programming & Scripting
Multiplayer & Networking
UE4-8
,
seamless-travel
,
UE4-9
,
question
,
Networking
,
unreal-engine
,
bug-report
PaIeFace
(PaIeFace)
October 26, 2024, 5:55pm
12
Yes this is the solution, no need to set BlueprintReadOnly
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