# Trajectory display for a double (triple) bounce of the ball

**URL:** <https://forums.unrealengine.com/t/trajectory-display-for-a-double-triple-bounce-of-the-ball/489946>\
**Category:** Community & Industry Discussion\
**Tags:** bounce, unreal-engine, question\
**Created:** [October 17, 2021, 6:08pm UTC](https://forums.unrealengine.com/t/trajectory-display-for-a-double-triple-bounce-of-the-ball/489946 "2021-10-17T18:08:04Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Georgich](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Georgich](https://forums.unrealengine.com/u/Georgich)\
**Post date:** [October 17, 2021, 6:08pm UTC](https://forums.unrealengine.com/t/trajectory-display-for-a-double-triple-bounce-of-the-ball/489946/1 "2021-10-17T18:08:04Z")

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Hello!  
Please, please help me. I can’t make a trajectory display for a double (triple) bounce of the ball. This will be a preliminary, future trajectory (from several objects), after the throw . Perhaps there is a standard solution? Perhaps there is a lesson in this?  
Thank you in advance for any hint!

The bounce of the ball along one trajectory turned out fine, but next complete nonsense (the HIT location jumps, twitches).  
Thanks again so much for any help.
