I had the same issue with the include and red squiggles (not found) error.
Fix: Right-click the Tanks.uproject file and Re-Generate the Visual Studio Project files.
Or: File Menu > Refresh Visual Studio Project.
I’ve been noticing a lot of odd behavior when using the Child Actor component.
VIDEO EVIDENCE: ChildActorComp-Misc.mp4
- The turret “appears” as if it isn’t being parented to the TankBase when dragged into the map. it just sits where it first spawned.
TempFix: Select the turret component and flip between Static/Movable, the Child/Parent relationship is re-established. (Video: ChildActorComp-Parenting.mp4)
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A lot of the settings are glitchy or don’t work at all. such as Translation or Visibility options.
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Some (as yet undetermined) actions cause multiple turrets to spawn on top of each other, like (1), “appearing” to be un-parented from the TankBase.
At one point I had about 10 of them, and they could only be cleared by removing the TankBP from the map and re-adding it. the earlier tempfix only reconnects the first turret instance.
UE 4.10.3