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I had the same issue with the include and red squiggles (not found) error.

Fix: Right-click the Tanks.uproject file and Re-Generate the Visual Studio Project files.


Or: File Menu > Refresh Visual Studio Project.


I’ve been noticing a lot of odd behavior when using the Child Actor component.

VIDEO EVIDENCE: ChildActorComp-Misc.mp4

  1. The turret “appears” as if it isn’t being parented to the TankBase when dragged into the map. it just sits where it first spawned.
    TempFix: Select the turret component and flip between Static/Movable, the Child/Parent relationship is re-established. (Video: ChildActorComp-Parenting.mp4)

  1. A lot of the settings are glitchy or don’t work at all. such as Translation or Visibility options.

  2. Some (as yet undetermined) actions cause multiple turrets to spawn on top of each other, like (1), “appearing” to be un-parented from the TankBase.
    At one point I had about 10 of them, and they could only be cleared by removing the TankBP from the map and re-adding it. the earlier tempfix only reconnects the first turret instance.


UE 4.10.3