Hi,
If you follow the video in youtube (Spline Importing | Live Training | Unreal Engine - YouTube), on comments user [Burton Posey] posted the following: Alan, I think I have found the solution to the issue you were having before you had to load up a different version of your project. I was getting the same results in my workthrough. After tinkering with this for several hours and not understanding why the results weren’t right (the circle looked just like it does at 23:10 and even with the Unreal logo), I realized the out handle data needed to be multiplied by -3 instead of 3. I’ve also got a rough version of an Adobe Illustrator exporter that works with this as well I’ll post when I have time.
Hope this helps
For instance, if someone could reupload the script…