My thoughts exactly. Splines are extremely beneficial and since Unreal Engine doesn’t really have native modeling tools, it should support a larger array of importing objects from 3rd party programs. Especially splines.
This video is a nice workaround, but quit an extensive hack when multiple custom splines are necessary. In my case, I have a real-world parking lot but Im using Unreal’s landscape. Works great, but the parking lines are custom and already placed in 3d as splines. But they’re not conformed to the elevations set in Unreal’s landscape. If I could easily import these splines into Unreal and give it shape, that would be awesome. Definitely not easy with this hack.
I hope a solution is released soon! 4.21???