Alan Noon is back in action to talk about his techniques for getting the best results from exporting and importing splines from 3DSMax into UE4. Alan has created a custom exporting pipeline with some script and is going to walk through how it works and how you can do it yourself. If you are a 3D modeler or a developer who uses splines, you will want to tune in for this enlightening stream.
Tuesday, January 10th @ 2:00PM ET Countdown]
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer everyone’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks!