Training Stream - Making a 3D Puzzle Game w/ - May 10th

For those interested, had not jumped in with the solution, the next steps for debugging would have been having all the buttons print out the current value of ButtonState. If we’d seen all Falses, we’d have known the data wasn’t coming through. But if we’d seen even ONE True (which we would have) we’d have known the visual effect was not updating, and known it was the Material not being updated.