Training Stream - Hierarchical Level of Detail - Nov 15th - Live From Epic HQ

Hi,

One question: How is collision handled for the HLOD mesh. ?
(As the documentation is not mention it explicitly…)

already gave some pointers, but a detailed show-and-tell would be nice :slight_smile:
https://forums.unrealengine.com/showthread.php?108274-No-documentation-on-the-HLOD-feature

Looking forward to the stream :slight_smile: