Excellent topic!
I’m new to UE4 and one of the hardest things to grasp about the engine is how all the different tools fit together.
I would really appreciate it if you guys can cover optimization tips for getting your landscape looking good while still running smoothly! Another request would be to please explain (and compare) the “cost” of the various features like LPVs and distance field shadows etc. When should you use one over the other? If I had to “cut corners” to improve performance, which features should I cut to still keep fidelity high??
Thank you so much!