Training Stream - Getting Started with Landscapes - Jan 17 - Live from Epic HQ!

My question would be … a terrain with mountains as it hides the triangles of everything behind? Because in wireframe mode you see “everything” … the terrain does not hide that?

In udk you could use volumes to hide the meshes and you could fill the stage hiding triangles … some way to ue4 for the stage - terrain many triangles behind things?

(Use traductor sorry)