Training Stream - Blueprint Drawing to Render Targets Overview - Sept 20 - Live from Epic HQ

Hello ,
I followed the tutorial for the creation of fluid simulation with the render target, but I do not understand how is the update of the render target for the evolution of the waves.
It is missing information in the tutorial to understand how to make this update.
If you can tell me how to do it, I wanted to code it in C ++, it works but it consumes a lot of resources, using the render target would allow me better performance.
I saw that it is possible to read the value of a pixel of a render target in c ++, I would make myself a node for that to react the objects in the water as my example below with the system under Blueprint and my wave system in C ++.