Training Stream - Blueprint Drawing to Render Targets Overview - Sept 20 - Live from Epic HQ

Oh, I get it.
Mesh, have UVs where 0 is left-lower corner

while Splat material uses UVs location in different manner (left-upper corner)

I think render target texture also uses left-upper corner coordinates.

Anyway, on PC it works fine, somehow, but devices always have some sh*t…
So I just inverted Y coordinate in blueprint.