Hello again!
I hope this thread is not completely dead.
So…
-
Is it possible to use DrawMaterialToRenderTarget function with splat material that uses AbsoluteWorldPosition? For example when Location set as world location for SphereMask?
For me it not working. -
I tried to use this functionality on mobile. On one android device it behaves like splat coordinates in UV space have inverted Y coord.
I will check more devices later, but it will be really bad if it changes from device to device, so I need some device-specific setup… -
Also no mobile, with using texture mask in splat material, I get constant app crash when I start to draw. I tried it with and without customizedUVs for mobile.