Training Stream - Blueprint Drawing to Render Targets Overview - Sept 20 - Live from Epic HQ

Hello again!
I hope this thread is not completely dead.

So…

  1. Is it possible to use DrawMaterialToRenderTarget function with splat material that uses AbsoluteWorldPosition? For example when Location set as world location for SphereMask?
    For me it not working.

  2. I tried to use this functionality on mobile. On one android device it behaves like splat coordinates in UV space have inverted Y coord.
    I will check more devices later, but it will be really bad if it changes from device to device, so I need some device-specific setup…

  3. Also no mobile, with using texture mask in splat material, I get constant app crash when I start to draw. I tried it with and without customizedUVs for mobile.