Training Stream - Blueprint Drawing to Render Targets Overview - Sept 20 - Live from Epic HQ

I do have this enabled in my project sadly. It’s still not working properly. I am using eye tracking software in VR to line trace, but I don’t believe this should matter much considering it’s only producing one trace. I mean, it DOES get the coordinates info from the debug message from my last image ( http://imgur.com/LQ0cDub ) but like I said before. It’s not painting the texture anywhere else but one spot. I’ve even tried many different UV unwrapped models. still the exact same :confused:

http://imgur.com/gIQMbzn

the little donut is the line trace location.

The opacity mask doesnt have any other info except directly to opacity.

http://imgur.com/62Wf7aV

but even when I disconnect the opacity. Right when the line trace is pointed at the mesh, instant red color.

also I am using 4.14.3