I’m having the issue of the size not being well… smaller. I’ve made the ForceSize as small as I could, but no such luck on it. But that’s only part of the problem.
When trying to paint, The paint only goes in one area. The mesh I have is unwrapped, and when I debug it, it stays at x 0 and y 0.
Here’s the paintbrush Material
Trace Event
and the Drawing to Render target event
EDIT:
I’ve done a test to even see if it’s retrieving UV information… seems like it isn’t D: . It’s returning false.
Checking Trace Complex seemed to work with returning the coordinates… however, It’s still just painting at the 0,0 and still not adjusting size nor position