Training Stream - Blueprint Communications with - February 23rd

Just watched the twitch and it was very helpful. Quick question regarding communication between a Character BP and its Animation BP. I’m using root motion graphics and this requires quite a few of the properties/variables that are coming from the character blueprint which need to be used in the animation blueprint (jump and other action buttons pressed, character motion controller info, look pitch & yaw, etc). I have been using the update animation event of the animation bp and casting to get the character bp then all those variables and set them as local ones that are then used throughout the animation bp; however, this is updating every tick - Its also pretty busy looking. Is this best practice or is there a better way of getting all those variables. It may be that they MUST be every tick being that it controls the animations, but if I am missing something please let me know.

Really a great twitch and I appreciate how Zak does not assume we are all at the same level with our unreal kung-fu. His training is always extremely clear and his examples solidify the concepts very well. Great job!