Yes, you would be able to target any actor on the map- I have a basic setup right now but would be interesting to see how it “should” be done- I’m just casting to any instances of a certain actor/blueprint and checking to see if there are any within a radius, then having the AI move to the nearest one (using an EQS query). However, the problem is that you can’t select the AI that is querying as the target, so I’m stuck there.
@bokuden I haven’t actually looked into the sensing component properly, even though it’s intended for more simple AI actions it actually looks like it could be really powerful and do exactly what I want- if they can look for other instances of themselves, and move toward each other then that is exactly what I’m looking for!