Training Livestream - Understanding Replication in UE4 - March 21 - Live from Epic HQ

#1: After a bit of research it sounds like modules might be what I need, are there any tutorials out there for creating them?

#2: Is there an easy way to add modules in a Blueprint Only game? C++ Class? Also I know this is a hacky way to do this but how would I enable this? Specifically the part at the bottom… “Used to allow BP only projects to override network versions”.