Training Livestream - Understanding Replication in UE4 - March 21 - Live from Epic HQ

What are best practices for managing Client and Server version numbers?

I have a plug-in that uses a client-only and server-only plug-in. So I need two different projects, Client and Server.

I use the same source to build both but when connecting the client to the dedicated server I have invalid version issues.

What process am I supposed to follow for this?