Training Livestream - Understanding Replication in UE4 - March 21 - Live from Epic HQ

I work on Squad a 100 player game with vehicles.

1 I’d love for them to explain how the gameplay abilities system of paragon allows them to replicate while doing local prediction in order for it to appear with less/no latency (Until the authority disagrees).

2 Additionally I’d love for them to talk about the progress they made with the charactermovementcomponent and if they plan to release any other movement components in 4.16 or later?