Sounds Awesome! I know a lot of people have been asking about this:
Q: The basic Actor “Replicate Movement” feature (a.k.a. “static mesh replication”) for dynamic PhysX objects in Unreal 4 is pretty much undocumented. It would be awesome to know if there are any config options (DefaultEngine.ini???) to tweak things like maximum distances between client copy and authoritative server copy. An overview of this feature’s capabilities and limitations would be awesome too!