Training Livestream - Understanding Replication in UE4 - March 21 - Live from Epic HQ

Although may not be covered in this stream, I’d really love to see a simple replicated game that covers the best practices for setting up basic BP replicated movement, health, score and shooting systems (or another mechanic that causes score/health/game state changes) that works for any amount of clients that join a game. These basic mechanics can then be used as a rock solid reference for extending and creating new and more meaningful systems. Right now it seems that a lot of the content is older or no longer available- any fully setup projects aren’t as helpful due to the fact that a lot of the thought process and decision making behind the systems are lost, left for the user to try and figure out. Having a simple game set up as Epic would themselves would be extremely valuable not just for people learning replication, but in general as a good selection of common implementations and the do’s and don’ts associated with them.

ShooterGame is such an excellent content example, but both for people wishing to create BP only networked games and also to have the step by step thought process and reasoning behind each function, I think a new example would go a LONG way. Thanks Epic for doing what you do :slight_smile: