Training Livestream - Saving and Loading - June 6 - Live from Epic HQ

Thanks, I will look at this document to learn more. I’m already using a data
table for storing all of the text dialog to my project as I have thousands of lines of dialog in my game as its a sci-fi rpg game. I would also like to know how to do Party Group Switching without disabling them because I found when switching the pawns like I did when switching from my commander pawn to the flycam pawn that it disabled my commander’s pawn and I couldn’t move him, and I could only move the flycam around until I switched back pawns to control the commander again, but in a party group you want the party group to be active and following the party leader around when doing the switching to a different party member in the group but I don’t know how to set it up yet so that when you do switch over to a different party member in the group it won’t disable the rest of the group but that the group will still tag along and
follow you no matter what party member in the group that you switch over to
control…