Training Livestream - Saving and Loading - June 6 - Live from Epic HQ

If you have a lot of variables or large arrays (up to 5,000 indexes) will that cause a stutter when loading or saving?

Also in the video he mentioned you could save actor references; you can save them but if you try to use them, after loading the actor reference, to call a function or whatever your get an error and I think it happens because all actor reference IDs changes when you restart the game so it’s basically useless I could be wrong tho. The only workaround I found was to save a location of the actor at event begin play and when I load the game use a line trace to get a new reference to that actor and go from there, if you plan on saving multiple actors of different classes and different locations. However I feel like that’s a sloppy method maybe someone could help me out