Thank you so much for taking the time to put together this scene! Sadly, it’s still not working. I first had to install visual studio, which is normal apparently, so no problem there. Then I tried to open the scene, and I made a copy to open it with 4.18. Then, before it opens, I get this message:
**Project files could not be generated. Log output:
Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users//Desktop/GDC_Volumetric/GDC_Volumetric 4.18 - 2/GDC_Volumetric.uproject” -game -rocket -progress
Discovering modules, targets and source code for project…
While compiling C:\Users\Desktop\GDC_Volumetric\GDC_Volumetric 4.18 - 2\Intermediate\Build\BuildRules\GDC_VolumetricModuleRules.dll:
ERROR: c:\Users\Desktop\GDC_Volumetric\GDC_Volumetric 4.18 - 2\Source\GDC_Volumetric.Target.cs(19,12) : error CS0122: ‘UnrealBuildTool.UEBuildBinaryConfiguration’ is inaccessible due to its protection level
ERROR: c:\Users\Desktop\GDC_Volumetric\GDC_Volumetric 4.18 - 2\Source\GDC_Volumetric.Target.cs(17,23) : error CS0051: Inconsistent accessibility: parameter type ‘ref System.Collections…List<UnrealBuildTool.UEBuildBinaryConfiguration>’ is less accessible than method ‘GDC_VolumetricTarget.SetupBinaries(UnrealBuildTool.TargetInfo, ref System.Collections…List<UnrealBuildTool.UEBuildBinaryConfiguration>, ref System.Collections…List<string>)’
ERROR: c:\Users\Desktop\GDC_Volumetric\GDC_Volumetric 4.18 - 2\Source\GDC_VolumetricEditor.Target.cs(19,12) : error CS0122: ‘UnrealBuildTool.UEBuildBinaryConfiguration’ is inaccessible due to its protection level
ERROR: c:\Users\Desktop\GDC_Volumetric\GDC_Volumetric 4.18 - 2\Source\GDC_VolumetricEditor.Target.cs(17,23) : error CS0051: Inconsistent accessibility: parameter type ‘ref System.Collections…List<UnrealBuildTool.UEBuildBinaryConfiguration>’ is less accessible than method ‘GDC_VolumetricEditorTarget.SetupBinaries(UnrealBuildTool.TargetInfo, ref System.Collections…List<UnrealBuildTool.UEBuildBinaryConfiguration>, ref System.Collections…List<string>)’
ERROR: UnrealBuildTool Exception: Unable to compile source files.**
The scene doesn’t open after that.
I tried opening the 4.18 version after that, and they tell me that it requires the HoudiniEngine plugin, which I don’t have, and I’m also not sure if it’s necessary for this project.
I’m really grateful for all the time you take to help me, thank you so much!