Training Livestream - Lighting Techniques and Guides - Jan 24 - Live From Epic HQ!

Hey ,

I love that you are doing this. I will be following it.

Could you include some basic lightning knowledge? For instance, after reading, viewing and studying several lightning documentations, tutorials, etc. I still find myself encountering issues with some of the most basic stuff. For instance take a look at a issue of me here: Lighting build explanation needed - Rendering - Epic Developer Community Forums

I really would love to hear some tips and tricks about problems that might occur and go in-depth why its happening and how to solve it. I am talking about issues with mobility changes, and its relative performance impact. Seems, light bleeding (And not about the basic stuff such as quality of UV’s, I encountered problems with a square object with perfect UV’s and light still bleeds), using child actors within blueprints and its mobility hierarchy, emissive baking, choosing between increasing lightmap resolutions for baked lighting and stationary lighting with decreased lightmap resolutions regarding performance, how to use lightning in a VR setting for optimal performance etc.

Hope to gain some knowledge!

Kind regards,

ERuts