Training Livestream - Getting Started with World Composition - May 16th - Live from Epic HQ

Hey all,

Excited to get a to show you guys how to work with World Composition and understanding UI as well as the high level of how World Composition functions. As always, when learning on your own, use all the resources at your disposal to gather the necessary information when using any piece of software. I know World Composition has been one of the more lightly documented features in the engine, and I will try to do my best to make it as easy as possible to understand.

What will be covered in this stream?

  • Understanding when/why to use World composition.
  • Importing a Tiled Heightmap from World Machine into UE4.
  • World Origin Rebasing (Shifting) to avoid the limitation of WORLD_MAX constant value hard-coded into the engine.
  • How World Composition handles level streaming and LOD distances.

I know multiplayer is going to get asked about, but that is an area I am not super familiar with at the moment. Some of the features for World Composition, i.e. World Origin Shifting, is not supported out of the box with multiplayer integration so you will need to implement a custom solution on your end. This is highlighted in the documentation for Big Worlds and Multiplayer.

See tomorrow! Rather you’ll see me.

Cheers,