Thanks for this! Hope you guys can address this question on the live stream please:
What is the best practice for world composition in terms of seperating game assets in the persistent level and sub-levels(What should we seperate from persistent level/sub-level. I notice in many games you can see very far out in the game world , but I imagine that certain things like enemies and other objects are only loaded and unloaded as you enter into different areas or “sub-levels”. Will you guys be going over this I heard from one of your livestreams you guys mentioned separting audio into one sub-level as well… information like that would really help us!
We love you guys! Go EPIC!