question :
for a flight sim type game where the player is almost always at high altitude with a high range distance view,
how to keep the landscape always visible and making loading/unloading terrain portions not noticeable visually?
question :
for a flight sim type game where the player is almost always at high altitude with a high range distance view,
how to keep the landscape always visible and making loading/unloading terrain portions not noticeable visually?