Really looking forward to this stream! I hope more advanced lessons will be planned, too.
Could you share any tips on debugging code with Visual Studio? Is there a way to make changes to code in VS as it’s running (“Edit and Continue”)? I could also use some pointers on debugging multiplayer games, beyond relying only on the output log.
I’m also curious how Epic decides where to draw the line between C++ and Blueprints. I understand that each has its place, but based on other streams and some of the discussions here it sounds like code is ultimately preferred. I’ve been sticking almost entirely to code, but started blending in some Blueprint for HUD and animation work.