I have some physics objects in my game which I want to collide with the pawns but to not affect their movement at all. Currently my traffic cones block the pawns and stop you from driving through them smoothly, although they simulate physics. How would I go about this? I guess I can’t have the cones block my pawn collision profile in the collision responses.
Edit: I guess it’s important to mention, I’m using the Floating Pawn movement component. I figure that’s probably one of the things making it difficult.