Nevermind. After some testing, this can’t be run every frame. It’s only meant to be run once as the HUD is drawn, apparently. Using it per-frame destroys performance and throws up constant error reports.
Nevermind. After some testing, this can’t be run every frame. It’s only meant to be run once as the HUD is drawn, apparently. Using it per-frame destroys performance and throws up constant error reports.