I’m looking for a some help with an effect. The idea is to move an actor though the environment and making the environment glow where the actor is/was, then over time it slowly fades; for example:
It would be fairly easy to make the entire mesh/material light up via blueprint, but I’d prefer to only light up small areas of the mesh based on the actors world location to avoid having to mesh really carefully to avoid having entire wall sections glow. Could possibly use a parameter collection to pass the actors world location to the materials; however I have no idea how to go about translating the actor world location to mesh UV location.
Thanks for any help!