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Traces fail on perpoly SkeletalMesh using MasterPoseComponent
Development
Character & Animation
Trace
,
skeletalmesh
,
question
,
unreal-engine
,
UE4
BlackFangTech
(BlackFangTech)
April 29, 2017, 7:35am
28
Was this ever fixed or does setting master pose component still bust the engine’s collision code?
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