Traces fail on perpoly SkeletalMesh using MasterPoseComponent

So you set up the Slave AnimBP exactly like in my screenshots? Using the isValid check in the event graph?

I’m trying to look up your crash in our system, but can’t find any crashes for the EpicID linked to your account. Are you sending the Crash Reports?

Can you PM me a link to download your project? I’d like to see this for myself.

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