Actually after three days of nightmarish problems with this (after I thought it worked perfectly) I’ve just discovered that my picture above causes the engine to consistently crash (to the point where unless you delete the .uasset file you can’t load your project anymore) with array out of bounds errors in the logs.
I tried in a new empty TPP project on 4.13 (in case it was my 4.12.5 based main project) and the same crashes occur.
If you replace the Try Get Player Owner node with get player at index 0 then it does work and doesn’t crash, but then of course it doesn’t work in multiplayer.
Is there a correct method for multiplayer in which to copy pose?
Thanks.