Trace along spline or checking if a circle intersects something

[quote=“Est_engine, post:4, topic:153143”]

Hi man,
you can use a boxtrace to check a part of the circle at time, working like it was a polygon.
You define the locations in the “circle” and use the boxtrace from point 0 to point1, from point 1 to point 2.WTF Is? Box Trace By Channel in Unreal Engine 4 ( UE4 ) - YouTube

Hello! Yes, this method worked for me, thanks!